The Game: Puerto Rico
By Marcy Morelli, Puzzle Editor
About the Game
Puerto Rico is a classic Economic game created by Andreas Seyfarth. Although originally released in 2002, it continues to remain a top ten game in the BoardGameGeek rankings.
Most players appreciate that there is very little luck in Puerto Rico. Each player starts the game with one plantation and 3 doubloons. Each turn a player selects one of the available roles and executes it. Then in turn order each other player also executes the role. The player who selected the role also gets a bonus. The goal of the game is to build an engine of plantations and buildings that allows you to accumulate victory points. At the end of the game, each player counts the number of victory points collected during the game, and also gains points for the buildings they have purchased.
Your position
This game occurred at Congress of Gamers in late 2016.
It is a little less than halfway through the game. On your turn, you were the Governor, selected the Trader and accumulated a handsome sum of doubloons.
The next player selected the Builder action and purchased a tobacco storage.
Now it’s your turn to build something.
Here’s what your board currently looks like:
Other Players
The situation
Your Decision
You are a big fan of the 4 point building Guild Hall because you feel it is easiest to obtain the maximum bonus points. With your quarries, you have enough to buy it now. However, it’s a bit early to purchase it. Another alternative would be to buy a good three point building that would help you earn more victory points. This will set you back on funds, and it might take a bit to get more doubloons to purchase a 4 point building.
You consider the following buildings:
Which would you purchase?
- Factory
- Harbor
- Wharf
- Guild Hall